Hollywood Gamers

In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries.

Hollywood Gamers

For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man.

More Books:

Hollywood Gamers
Language: en
Pages: 188
Authors: Robert Alan Brookey
Categories: Performing Arts
Type: BOOK - Published: 2010-08-26 - Publisher: Indiana University Press

For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores
The Oxford Handbook of Sound and Image in Digital Media
Language: en
Pages: 834
Authors: John Richardson
Categories: Digital media
Type: BOOK - Published: 2015-08-01 - Publisher: Oxford University Press

The Oxford Handbook of Sound and Image in Digital Media surveys the contemporary landscape of audiovisual media. Contributors to the volume look not only to changes brought by digital innovations, but to the complex social and technological past that informs, and is transformed by, new media. This collection is conceived
Contemporary Research on Intertextuality in Video Games
Language: en
Pages: 363
Authors: Duret, Christophe, Pons, Christian-Marie
Categories: Computers
Type: BOOK - Published: 2016-06-16 - Publisher: IGI Global

Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have
Intermedia Games—Games Inter Media
Language: en
Pages: 296
Authors: Michael Fuchs, Jeff Thoss
Categories: Social Science
Type: BOOK - Published: 2019-02-21 - Publisher: Bloomsbury Publishing USA

While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia
Off the Page
Language: en
Pages: 320
Authors: Daniel Bernardi, Julian Hoxter
Categories: Performing Arts
Type: BOOK - Published: 2017-09-12 - Publisher: Univ of California Press

"Due to rapid technological change, economic challenges facing media industries, and the writers' strike of 2007-08, screenwriting has been changing dramatically. While industry professionals in LA are still writing screenplays, what the studios want is changing, and there are new players in the market. Larger studios have become more conservative