Maker Literacies and Maker Identities in the Digital Age

This book explores “making” in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and focuses on makerspaces in educational settings.

Maker Literacies and Maker Identities in the Digital Age

This book explores “making” in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and focuses on makerspaces in educational settings. Combining the arts with design to give a fuller picture of the engagement and wonder that unfolds with maker literacies, the book moves across such settings and themes as: Creativity and writing in classrooms Making and developing civic engagement Emotional experiences of making Race and gender in makerspace Game-based play and coding in schools and draws its case studies from the Netherlands, Finland, Canada, Australia, the United Kingdom, and the United States. Giving as broad a perspective on makerspaces, making, and design as possible, the book will help scholars expand their understandings and help educators appreciate the power and worth of making to inspire students. It is useful for anyone hoping to apply design, maker, and makerspace approaches to their teaching and learning.

More Books:

Maker Literacies and Maker Identities in the Digital Age
Language: en
Pages: 216
Authors: Cheryl A. McLean, Jennifer Rowsell
Categories: Education
Type: BOOK - Published: 2020-11-18 - Publisher: Routledge

This book explores “making” in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and focuses on makerspaces in educational settings. Combining the arts with design to give a fuller picture of the engagement and wonder that unfolds with maker
Maker Literacies and Maker Identities in the Digital Age
Language: en
Pages: 216
Authors: Cheryl A. McLean, Jennifer Rowsell
Categories: Education
Type: BOOK - Published: 2020-11-19 - Publisher: Routledge

This book explores “making” in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and focuses on makerspaces in educational settings. Combining the arts with design to give a fuller picture of the engagement and wonder that unfolds with maker
Teaching in the Game-Based Classroom
Language: en
Pages: 198
Authors: David Seelow
Categories: Education
Type: BOOK - Published: 2021-07-13 - Publisher: CRC Press

Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy
Style and Reader Response
Language: en
Pages: 236
Authors: Alice Bell, Sam Browse, Alison Gibbons, David Peplow
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2021-02-08 - Publisher: John Benjamins Publishing Company

Style and Reader Response: Minds, media, methods profiles the diversity of theoretical and methodological approaches in reception-oriented research in stylistics. Collectively, the chapters investigate how real readers, players, audiences, and viewers respond to, experience, and interpret texts. Contributions to the book investigate discourse types such as contemporary literature, poetry, political
How the Arts Can Save Education
Language: en
Pages: 168
Authors: Erica Rosenfeld Halverson
Categories: Art
Type: BOOK - Published: 2021 - Publisher: Teachers College Press

"A comprehensive look at how the arts (broadly conceived) can improve teaching, learning, and curriculum for all students, written in accessible language for non-academics and non-experts. It contains many evocative examples to illustrate the power of the arts to change education"--