The Cambridge Companion to Video Game Music

Cambridge. Companion. to. Video. Game. Music. Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices.

The Cambridge Companion to Video Game Music

Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, including Super Mario Galaxy, Bastion, The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo and Tales series. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.

More Books:

The Cambridge Companion to Video Game Music
Language: en
Pages:
Authors: Melanie Fritsch, Tim Summers
Categories: Music
Type: BOOK - Published: 2021-03-31 - Publisher: Cambridge University Press

Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters
The Cambridge Companion to Electronic Music
Language: en
Pages: 312
Authors: Nick Collins, Julio d'Escrivan
Categories: Music
Type: BOOK - Published: 2007-12-13 - Publisher: Cambridge University Press

Musicians are always quick to adopt and explore new technologies. The fast-paced changes wrought by electrification, from the microphone via the analogue synthesiser to the laptop computer, have led to a wide diversity of new musical styles and techniques. Electronic music has grown to a broad field of investigation, taking
Intermedia Games—Games Inter Media
Language: en
Pages: 296
Authors: Michael Fuchs, Jeff Thoss
Categories: Social Science
Type: BOOK - Published: 2019-02-21 - Publisher: Bloomsbury Publishing USA

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes,
Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes]
Language: en
Pages: 1288
Authors: Mark J. P. Wolf
Categories: Games & Activities
Type: BOOK - Published: 2021-05-24 - Publisher: ABC-CLIO

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them,
The Routledge Companion to Screen Music and Sound
Language: en
Pages: 634
Authors: Miguel Mera, Ronald Sadoff, Ben Winters
Categories: Music
Type: BOOK - Published: 2017-05-25 - Publisher: Taylor & Francis

The Routledge Companion to Screen Music and Sound provides a detailed and comprehensive overview of screen music and sound studies, addressing the ways in which music and sound interact with forms of narrative media such as television, videogames, and film. The inclusive framework of "screen music and sound" allows readers